ā2022 was a rough year for PC ports. Between stuttering performance issues and infuriating user experience problems, I was almost broken as a reviewer for Digital Foundry. To start the year with a fresh slate, I thought it would be a good idea to put together a checklist of sorts for best practises in creating a PC port. In generating this list of dos and donāts, Iāve called on my experience reviewing hundreds of titles across my four years at Digital Foundry.
- Eliminate shader compilation stutter
- Deliver visually responsive graphical options
- Include sensible, convention-driven menu navigation
- Do not overly nest menus
- Refresh rate and resolution should be separate options
- Include a field of view (FOV) option
- Include variable aspect ratios and frame-rates
- Include half, third and quarter-rate v-sync options with consistent frame-pacing
- Include multiple quality levels for heavy effects
- Include console features such as dynamic resolution scaling
- Include HDR and surround sound if the console versions support them
- Include console-equivalent settings as an option
- Support all major image reconstruction technologiesā
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