âIN 2009, General James Norman Mattis issued a memorandum that installed the âcreative imaginationâ at the center of US military thinkingâ
âEBO, ONA, and SoSAâmilitary lingo for âeffects-based operations,â âoperational net assessment,â and âSystem of Systems Analysisââall assumed a relatively stable world with a high degree of predictabilityâ
âBut, Mattis wrote, war in the 21st century was pervaded by such uncertainty, volatility, fog, and chaos that these concepts could no longer serve as helpful tools to manage the future of warâ
âMattis had found a solution to the problems that beset the US military: he introduced âdesign,â âcreativity,â and, indeed, âthe creative imaginationâ as guiding concepts of US military doctrineâ
âIn California, the Institute for Creative Technologies (ICT)âa research collaboration between the University of Southern California and the Department of Defenseâhas been leading the wayâ
âThe instituteâs mission is, in its own words, to bring âfilm and game industry artists together with computer and social scientists to study and develop immersive media for military training, health therapies, education and more.ââ
âIn my new book Martial Aesthetics: How War Became an Art Form, I try to answer these questions by tracing the 21st-century militarization of aesthetics back to its historical originsâ
âcreative imaginaries and aesthetic concepts have been integral elements of war since the turn of the 19th century and today pervade military practice and military theoryâ
âFor over two millennia, however, the future of war belonged to the astrologersâ
âastrology was an accepted science on par with physics or mathematics, and it was central to military decision-makingâ
âAround 1800, however, a new tool emerged that brought about a shift in the understanding of how martial futures could be handledâthe Kriegsspiel or modern war gameâ
âBetween 1770 and 1824, a group of mostly Prussian retired officers, inventors, andâas one of them self-identifiedââwashed-up gamersâ built a series of increasingly complex war simulationsâ
âThe first game, from 1770, was called The Wargame, or A Refinement of Chess. As the title indicates, it was essentially a slightly more elaborate form of chess, but from this humble beginning, the Prussian inventors developed ever more realistic virtual worlds of warfareâ
âWith the adoption of the Kriegsspiel, the Prussian military merged the invented world of âas ifâ with actual operations, possible worlds with tactics, play with serious purpose, and the creative imagination with warâ
âThen as now, their purpose was to optimize the war effort. Generating a nimbus of possible martial worlds, the war game functions as a laboratory of hypothetical martial futures; it forms the site where the airy nothings of the creative imagination build the template for violent military operations in the fieldâ
âThe philosopher (and part-time war game inventor) Gottfried Wilhelm Leibniz once argued that the world we live in is the best of all possible worlds, because God had chosen it from among an infinite number of potential alternativesâ
âWith the invention of the war game, soldiers and officers wielded a tool that allowed them to imagine, test, and choose the best of all possible warsâ
âthe contemporary war simulation is governed by a radical constructivism, according to which the future does not arrive naturally but is invented, tested, and trained to perfection before it is finally implementedâ
âProbably the most ambitious vision at the moment is a project called One World Terrain sponsored by the US Army Futures Command. In a collaboration with, among others, the ICT, Maxar Technologies, and Bohemia Interactive Simulations, they aim to build a comprehensive, highly detailed 3D digital world mapâa military Google Earthâand integrate it with all the simulation trainers across the US military as well as the armyâs operational systemsâ
âTraining for war and waging war will integrate fully and take place on the same digital platform. If it succeeds, One World Terrain will realize what even the old Prussians could never imagineâa fully operational global war simulationâ
âmilitary design consistently evokes the skills of intuition, creativity, imagination, rule-breaking, and genius associated with the artist and claims them for the military designerâ
âThe Plannerâs Handbook for Operational Design issued by the Joint Chiefs of Staff in 2011 stresses âthe importance of the underlying creative processâ and of âthe creative imaginationâ to meet the unpredictable and uncontrollable nature of contemporary warfareâ
âFrom a niche movement in the United States, military design has today found a foothold in numerous Western militaries, from Sweden and Australia to Great Britain and Canadaâ
âif we briefly try to connect abstract romanticizing with the grim realities of war, we are faced with a truly monstrous artwork, shaped out of blood and bones, nightmares and traumas, destruction and lossâ
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