âBREAKING INTO SCRIPTWRITING FOR GAMESâ
âPART ONE: BEGINNINGâ
â1. ACTUALLY WRITE GAMESâ
âThe main obstacle in the way of the majority of aspiring game writers is the failure to write any actual gamesâ
âIf youâre in this position, trust me â the first thing you need to do is stop thinking about careers in game writing, and actually go and create some of the stuff youâre going to be trying to do professionallyâ
âCongratulations, if youâve followed this advice, youâre now a game writerâ
â2. GAIN TEAM EXPERIENCEâ
âMy next recommendation is to collaborate with others in producing your gamesâ
â3. Make a WEBSITE TO HIGHLIGHT YOUR WORKâ
âyou need a way of displaying all of your projects, your role on said projects, a download link or video for each one, and an About page to tell us more about yourselfâ
âPART TWO: PORTFOLIOâ
âBy portfolio, it is important to note here that I am referring to PDFs containing writing samples from games you have worked on, NOT your body of work as a whole or your website (which is a whole other kettle of fish)â
âHaving sought advice recently on this topic from other writers, I would not advise featuring these samples on your actual website. Highlight projects there, link to playable games, include screenshots and/or videos, but keep your actual writing sample portfolio under password protection or distribute it as a PDFâ
âMost people casually browsing your site will not have the time or inclination to read long samples; if theyâre interested, theyâll email you to ask for more; and there is a risk of plagiarism by openly featuring raw text passagesâ
âIâve seen some of the following issues in early career portfolios:â
â1. TOO MUCH PROSE WRITINGâ
â2. SOMETIMES SO MUCH PROSE WRITING, THAT THE PORTFOLIO ACTUALLY FEATURES SHORT STORIESâ
â3. TOO MUCH INTERACTIVITYâ
â4. SAMPLES THAT FEATURE TOO MUCH OBLIQUE OR OVERLY âARTYâ WRITINGâ
âIâD ADVISE INCLUDING SOME OF THE FOLLOWING TYPES OF WRITINGâ
âA) A LINEAR BUT ENTIRELY DIALOGUE DRIVEN CONVERSATION OF ABOUT A PAGE, WITH VERY FEW STAGE DIRECTIONS IF ANYâ
âB) FEATURE SOME BARKS OR ONE LINERS SOMEWHEREâ
âC) A LORE ENTRY / SOME PROSE OF SOME KIND. HALF A PAGE MAX PER GAMEâ
âD) A BRANCHING DIALOGUE CONVERSATION WHICH DOESNâT BRANCH TOO MUCHâ
âFINALLY, IâD ADVISE FEATURING DIFFERENT TYPES OF GAMES FROM DIFFERENT GENRESâ
âPART THREE: YOUR MINDSETâ
âFOR PEOPLE TO HIRE YOU AS A GAME WRITER, YOU NEED TO PROVE YOU CAN WRITE GAMESâ
âTHEREFORE THE BURDEN OF PROOF IS ON YOU. YOUR STRATEGY SHOULD BE ABOUT BUILDING ITâ
â1. SELF-PROMOTEâ
âNone of what I am about to argue means anything if youâre not willing to promote your work and get the word out there about your game writingâ
â2. CONSIDER WHAT A GAMES STUDIO IS LOOKING FORâ
âA) TEAM SKILLSâ
âB) STUDIO SKILLSâ
â3. INSPIRE YOURSELFâ
â4. MISCELLANEOUS BORING BUT NECESSARY PLANNING STUFF TO REDUCE STRESS!â
âPART FOUR: WHAT TO DO WHEN WORK SLOWS DOWNâ
â1) Some of the best opportunities youâll find will be on Twitterâ
â2) GATHER SOME TESTIMONIALSâ
â3. NETWORK AND PARTICIPATE IN WRITER GROUPS AND COMMUNITIESâ
â4) consider starting a solo project or small team projectâ
â5) positivity is a tricky issue hereâ
â6) Keep a log of potential opportunitiesâ
â7) BE PROACTIVE IN ADVANCE. HOPE FOR BEST AND PREPARE FOR THE WORSTâ
âPART FIVE: BUILDING A CVâ
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